Brigade 2 real-time path tracing test of a (self-made) weapon in first person view and a simple animated character (Doom 3 fat zombie):
Video (5 minutes): http://www.youtube.com/watch?v=rckLya4Welk
Things I'm working on for this scene:
- post processing effects like HDR bloom and motion blur
- GUI with sliders for spp, material properties, ...
- user-controlled car with camera following the vehicle
- a simple game: a Quake 3 style deathmatch FPS with an oldskool AI bot jumping over the roofs and some cars that will run over the player Frogger-style. The player will also be able to fire a grapple at a building's facade and swing in Spiderman fashion. Intricate storyline with unexpected plot twists TBD.